Castle Lanes Log in Playtest nowPlaytest

The Vanguard gets a new heavy cavalry line: the Halberd Knight, trained at the Lance Yard. Five new skills join the game, banners now add on top of unit auras, and every faction gets a round of balance changes, with the Grove the biggest winner.

General

  • Banners stack: unit auras of one kind still take the strongest, but banner and hero auras now add on top of them.
  • Five new skills: Shield Bash, Poison, Ash Veil, Molten Skin and a reworked Curse. Details under each unit below.
  • Execute triggers below 35 % health (was 25 %) for the Blade Captain and the Ash Stalker.
  • Every dodged attack shows a "miss" above the unit.
  • Selecting a group of buildings and pressing Veteran (key Y) buys the veteran rank for all of them.

Effects

  • Shield Bash sweeps as a steel arc, poisoned units drip green, and Ash Veil puffs around the dragon.
  • Ground decals now follow the terrain on the castle terraces.

Vanguard

Halberd Knight Unit

  • New unit. 200 HP, armour 5; cleaves up to 4 enemies in front for 50 % damage.
  • Charge: rushes an enemy within 12 at ×1.8 speed; the first hit after the charge cleaves for full damage.

Lance Yard Building

  • New building: the Halberd Yard's upgrade (185 gold). Trains a Halberd Knight every 28 s.

Shieldbearer Unit

  • New ability Shield Bash: 20 damage and a 1.2 s stun to every enemy in a cone in front, up to 3.2
  • Removed ability War Stomp

Battle Monk Unit

  • Armour type: Heavy→Unarmored
  • Armour: 7→0
  • New ability Evasion: 30 % of attacks miss (spells still land)

Juggernaut Unit

  • Armour: 4→5

Arbalester Unit

  • New ability Skyshot: +15 % damage against fliers

Battle Cleric Unit

  • Removed ability Barrier

Blade Captain Unit

  • Execute threshold: 25 %→35 %
  • Removed ability Charge

Stone Sentinel Unit

  • Armour aura: +15→+2

Arcane Spire Building

  • Cost: 195 gold→175 gold
  • Upgrade cost: 115 gold→95 gold
  • Veteran rank: 98 gold→88 gold

War Hall Building

  • Trains every: 38s→34s

Grove

  • Every Grove unit has about 5 % more health and slightly more damage. The numbers for each unit are below.

Orc Bruiser Unit

  • Health: 186→195
  • Damage: 14–18→15–19
  • New ability Charge: rushes an enemy within 6 at ×1.8 speed

Kobold Trapper Unit

  • Health: 110→116
  • Damage: 8–10→10–12

Thorn Wasp Unit

  • Health: 36→38
  • New ability Poison: each hit poisons for 2.5 per second over 2 s; a new hit restarts it, it never stacks

Barkguard Unit

  • Health: 312→328
  • Damage: 13–15→13–17

Mire Shaman Unit

  • Health: 95→100
  • Damage: 20–24→21–25
  • Bog damage: 20→14

Dire Wolf Unit

  • Health: 156→189
  • Armour: 3→6
  • Damage: 17–21→18–22

Treant Colossus Unit

  • Health: 348→365
  • Damage: 36–44→38–46

Orc Warlord Unit

  • Health: 330→347
  • Damage: 13–15→13–17

Spitefang Unit

  • Health: 144→151
  • Damage: 16–20→17–21

Sapling Unit

  • Health: 80→84

Ogre Chieftain Unit

  • Health: 276→290
  • Damage: 14–18→15–19

Tusker Unit

  • Health: 318→334
  • Damage: 22–26→22–28

Kobold Shaman Unit

  • Health: 115→121
  • Damage: 10–12→11–13

Goblin Sharpshooter Unit

  • Health: 125→131
  • Damage: 20–24→22–28
  • New ability Net: throws nets at fliers; a netted flier is pulled to the ground for 4 s, cannot move and can be hit by melee (30 mana, 1 mana per second)

Mire Wisp Unit

  • Health: 55→58

Crag Bear Unit

  • Health: 432→454
  • Damage: 16–20→17–21
  • Attack damage aura: +12 %→+4 %
  • New ability Charge: rushes an enemy within 12 at ×1.8 speed

Goblin Hexer Unit

  • Health: 140→147
  • Damage: 24–30→25–31
  • Movement speed aura: +12 %→+10 %
  • Aura radius: 7→10

Hill Ogre Unit

  • Health: 380→399
  • Damage: 63–77→67–81

Wasp Nest Building

  • Cost: 70 gold→80 gold
  • Veteran rank: 35 gold→40 gold

Spitefen Building

  • Upgrade cost: 115 gold→85 gold

Ogre Camp Building

  • Upgrade cost: 125 gold→155 gold

Wisp Glade Building

  • Upgrade cost: 100 gold→90 gold

Hexer Hut Building

  • Cost: 215 gold→195 gold
  • Upgrade cost: 105 gold→85 gold
  • Veteran rank: 108 gold→98 gold

Ember

Smoke Witch Unit

  • Curse now hits enemies within 4.4 of its target for 5 s.
  • Curse bonus damage: +21 %→+14 %

Plague Witch Unit

  • Curse now hits enemies within 4.4 of its target for 5 s.
  • Curse bonus damage: +21 %→+14 %
  • Attack speed aura: +12 %→+4 %

Magma Brute Unit

  • New ability Molten Skin: melee attackers take 4 + 20 % of their hit

Ash Stalker Unit

  • Execute threshold: 25 %→35 %

Ash Weaver Unit

  • New ability Charge: rushes an enemy within 12 at ×1.8 speed
  • New ability Critical Strike: every 4th hit deals ×1.8

Ash Dragon Unit

  • Armour type: Normal→Light
  • Armour: 3→2
  • New ability Ash Veil: below 50 % HP, half of the ranged attacks at it miss for 3 s; at most once every 20 s

Cinder Wyrm Unit

  • Piercing Bolt damage to the extra targets: 60 %→50 %
  • New ability Poison: each hit poisons for 2.5 per second over 2 s
  • New ability Skyshot: +20 % damage against fliers
  • Removed ability Slow