0.41.2 The Halberd Knight and a balance pass
The Vanguard gets a new heavy cavalry line: the Halberd Knight, trained at the Lance Yard. Five new skills join the game, banners now add on top of unit auras, and every faction gets a round of balance changes, with the Grove the biggest winner.
General
- Banners stack: unit auras of one kind still take the strongest, but banner and hero auras now add on top of them.
- Five new skills: Shield Bash, Poison, Ash Veil, Molten Skin and a reworked Curse. Details under each unit below.
- Execute triggers below 35 % health (was 25 %) for the Blade Captain and the Ash Stalker.
- Every dodged attack shows a "miss" above the unit.
- Selecting a group of buildings and pressing Veteran (key Y) buys the veteran rank for all of them.
Effects
- Shield Bash sweeps as a steel arc, poisoned units drip green, and Ash Veil puffs around the dragon.
- Ground decals now follow the terrain on the castle terraces.
Vanguard
Halberd Knight Unit
- New unit. 200 HP, armour 5; cleaves up to 4 enemies in front for 50 % damage.
- Charge: rushes an enemy within 12 at ×1.8 speed; the first hit after the charge cleaves for full damage.
Lance Yard Building
- New building: the Halberd Yard's upgrade (185 gold). Trains a Halberd Knight every 28 s.
Shieldbearer Unit
- New ability Shield Bash: 20 damage and a 1.2 s stun to every enemy in a cone in front, up to 3.2
- Removed ability War Stomp
Battle Monk Unit
- Armour type: Heavy→Unarmored
- Armour: 7→0
- New ability Evasion: 30 % of attacks miss (spells still land)
Juggernaut Unit
- Armour: 4→5
Arbalester Unit
- New ability Skyshot: +15 % damage against fliers
Battle Cleric Unit
- Removed ability Barrier
Blade Captain Unit
- Execute threshold: 25 %→35 %
- Removed ability Charge
Stone Sentinel Unit
- Armour aura: +15→+2
Arcane Spire Building
- Cost: 195 gold→175 gold
- Upgrade cost: 115 gold→95 gold
- Veteran rank: 98 gold→88 gold
War Hall Building
- Trains every: 38s→34s
Grove
- Every Grove unit has about 5 % more health and slightly more damage. The numbers for each unit are below.
Orc Bruiser Unit
- Health: 186→195
- Damage: 14–18→15–19
- New ability Charge: rushes an enemy within 6 at ×1.8 speed
Kobold Trapper Unit
- Health: 110→116
- Damage: 8–10→10–12
Thorn Wasp Unit
- Health: 36→38
- New ability Poison: each hit poisons for 2.5 per second over 2 s; a new hit restarts it, it never stacks
Barkguard Unit
- Health: 312→328
- Damage: 13–15→13–17
Mire Shaman Unit
- Health: 95→100
- Damage: 20–24→21–25
- Bog damage: 20→14
Dire Wolf Unit
- Health: 156→189
- Armour: 3→6
- Damage: 17–21→18–22
Treant Colossus Unit
- Health: 348→365
- Damage: 36–44→38–46
Orc Warlord Unit
- Health: 330→347
- Damage: 13–15→13–17
Spitefang Unit
- Health: 144→151
- Damage: 16–20→17–21
Sapling Unit
- Health: 80→84
Ogre Chieftain Unit
- Health: 276→290
- Damage: 14–18→15–19
Tusker Unit
- Health: 318→334
- Damage: 22–26→22–28
Kobold Shaman Unit
- Health: 115→121
- Damage: 10–12→11–13
Goblin Sharpshooter Unit
- Health: 125→131
- Damage: 20–24→22–28
- New ability Net: throws nets at fliers; a netted flier is pulled to the ground for 4 s, cannot move and can be hit by melee (30 mana, 1 mana per second)
Mire Wisp Unit
- Health: 55→58
Crag Bear Unit
- Health: 432→454
- Damage: 16–20→17–21
- Attack damage aura: +12 %→+4 %
- New ability Charge: rushes an enemy within 12 at ×1.8 speed
Goblin Hexer Unit
- Health: 140→147
- Damage: 24–30→25–31
- Movement speed aura: +12 %→+10 %
- Aura radius: 7→10
Hill Ogre Unit
- Health: 380→399
- Damage: 63–77→67–81
Wasp Nest Building
- Cost: 70 gold→80 gold
- Veteran rank: 35 gold→40 gold
Spitefen Building
- Upgrade cost: 115 gold→85 gold
Ogre Camp Building
- Upgrade cost: 125 gold→155 gold
Wisp Glade Building
- Upgrade cost: 100 gold→90 gold
Hexer Hut Building
- Cost: 215 gold→195 gold
- Upgrade cost: 105 gold→85 gold
- Veteran rank: 108 gold→98 gold
Ember
Smoke Witch Unit
- Curse now hits enemies within 4.4 of its target for 5 s.
- Curse bonus damage: +21 %→+14 %
Plague Witch Unit
- Curse now hits enemies within 4.4 of its target for 5 s.
- Curse bonus damage: +21 %→+14 %
- Attack speed aura: +12 %→+4 %
Magma Brute Unit
- New ability Molten Skin: melee attackers take 4 + 20 % of their hit
Ash Stalker Unit
- Execute threshold: 25 %→35 %
Ash Weaver Unit
- New ability Charge: rushes an enemy within 12 at ×1.8 speed
- New ability Critical Strike: every 4th hit deals ×1.8
Ash Dragon Unit
- Armour type: Normal→Light
- Armour: 3→2
- New ability Ash Veil: below 50 % HP, half of the ranged attacks at it miss for 3 s; at most once every 20 s
Cinder Wyrm Unit
- Piercing Bolt damage to the extra targets: 60 %→50 %
- New ability Poison: each hit poisons for 2.5 per second over 2 s
- New ability Skyshot: +20 % damage against fliers
- Removed ability Slow