0.42.3 Charges, casters and a new look for skills
The second animation pass. Casters now throw bolts that look like their magic, every charger rushes in 20 % faster with a new charge effect, and melee units step into their swings so the weapon really meets the target.
General
- Every Charge is 20 % faster. The numbers for each unit are below; the Champion hero kit's charge is faster too.
- The Battle Monk, Guard and Halberdier stand closer to their target, and every melee unit steps in as it swings.
Effects
- Casters fire their own bolts: fire, smoke, plague, swamp, hex and spark, the Arcanist's lightning and the Lightbringer's golden holy light, with a magic impact instead of wood splinters.
- Burn, poison, slow, net and splash effects appear when the shot lands, not when it leaves.
- One shared charge effect for every charger: a dust trail, a streak and a shockwave on arrival, in the faction's colour.
- The ballista has its own bolt: Piercing Bolt flies through the line, Siege Shot sticks in the target. The cannon's Siege Shot has a new look too.
- The Herald throws with a sling and musters the Guard visibly when it uses Call the Guard.
- Auras show their rings, and buffed units show a marker.
- Cleaves sweep along the weapon's arc and hit every cleaved target visibly.
- Stunned units show stars over their heads; breath attacks come from the mouth; skills take their faction's colour.
- Siege craters no longer pile up.
Vanguard
Halberd Knight Unit
- Charge speed: ×1.8→×2.2
Grove
Orc Bruiser Unit
- Charge speed: ×1.8→×2.2
Dire Wolf Unit
- Charge speed: ×2.1→×2.5
Tusker Unit
- Charge speed: ×2.1→×2.5
Crag Bear Unit
- Charge speed: ×1.8→×2.2
Ember
Skeleton Runner Unit
- Charge speed: ×1.5→×1.8
Ash Stalker Unit
- Charge speed: ×1.8→×2.2
Ash Weaver Unit
- Charge speed: ×1.8→×2.2