0.41.1 New abilities and a sturdier front line
Thirteen units across the three factions learn new abilities: heals and shields, stealth, ice and bog fields, breath attacks and calls for help. The melee line gets sturdier, heroes recover faster and hit harder, and the Hard computer player stops losing to walls of artillery.
General
- Every melee unit has 20 % more health. The numbers for each unit are below.
- Heroes recover faster: the Wraith comes back after 40 s (was 60 s), Homeground heals the hero 20 HP/s on its own half (was 10), and a retreating hero walks out again at 60 % health (was 70 %).
- Every hero kit deals 25 % more base damage.
- The Hard computer player answers a wall of artillery with longer-range units, varies its walls and picks the Assassin less often.
Effects
- Arrow Rain falls as a volley over its whole circle; Ricochet flies from target to target.
- Stealthed units shimmer in their faction's colour; invulnerable units glow gold.
- Lifebloom's bubble grows and shrinks with the shield it really holds.
- Hero option cards are shorter and easier to read.
Vanguard
Guard Unit
- Health: 130→156
Halberdier Unit
- Health: 110→132
Shieldbearer Unit
- Health: 290→348
Juggernaut Unit
- Health: 215→258
Battle Monk Unit
- Health: 280→336
Herald Unit
- New ability Call the Guard: When an enemy is near, calls 2 Guards to fight beside it for 20s
Blade Captain Unit
- Health: 150→180
- New ability Snowveil: Unseen until it attacks or is hit, then revealed for 3s; its first hit from hiding deals x1.5
Stone Sentinel Unit
- Health: 430→516
- New ability Ice Field: Its stomp deals 24 damage and a 1.3s stun to every enemy within 3.5, then leaves an ice field of radius 3.5 for 4s; enemies inside attack at 70%
- Removed ability War Stomp
Storm Rider Unit
- New ability Frost Breath: 30 damage to every enemy in a cone in front, slowing their attacks to 70% for 3s
- Removed ability Chain Lightning
Grove
Orc Bruiser Unit
- Health: 155→186
Barkguard Unit
- Health: 260→312
- New ability Barkskin: Shields the most wounded ally within 6 (below 60% HP) for 70, lasting 6s
Dire Wolf Unit
- Health: 130→156
Treant Colossus Unit
- Health: 290→348
- New ability Spore Cloud: 30 damage to every enemy in a cone in front, slowing their attacks to 60% for 3s
Orc Warlord Unit
- Health: 275→330
- New ability Call the Pack: When an enemy is near, calls 2 Dire Wolves to fight beside it for 20s
Spitefang Unit
- Health: 120→144
Ogre Chieftain Unit
- Health: 230→276
- New ability Quagmire: Its stomp deals 20 damage and a 0.6s stun to every enemy within 3.2, then leaves a quagmire of radius 3.5 for 4s; enemies inside attack at 70%
- Removed ability War Stomp
Tusker Unit
- Health: 265→318
Mire Wisp Unit
- New ability Lifebloom: Heals the most wounded ally within 7 for 15 every 3s; it then regenerates 2 HP per second for 3s
Crag Bear Unit
- Health: 360→432
Ember
Skeleton Runner Unit
- Health: 135→162
Obsidian Guard Unit
- Health: 260→312
- New ability Ashen Shell: Below 50% HP it shields itself for 80, lasting 6s; at most once every 15s
Magma Brute Unit
- Health: 240→288
Ash Stalker Unit
- Health: 190→228
- New ability Smoke Form: Unseen until it attacks or is hit, then revealed for 3s; its first hit from hiding deals x1.5
Infernal Unit
- Health: 285→342
- New ability Call the Hounds: When an enemy is near, calls 2 Hellhounds to fight beside it for 20s
Ash Weaver Unit
- Health: 285→342
Magma Basilisk Unit
- New ability Cauterize: Heals the most wounded ally within 7 for 45 every 3s; enemies within 2 of it burn for 3 per second over 3s
Heroes
Warden Hero kit
- Damage: 31–37→38–46
Champion Hero kit
- Damage: 38–46→47–57
Marksman Hero kit
- Damage: 27–33→34–42
Volleyer Hero kit
- Damage: 23–29→29–35
Battlemage Hero kit
- Damage: 23–29→29–35
Mender Hero kit
- Damage: 18–22→22–28
Assassin Hero kit
- Damage: 30–36→37–45