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Thirteen units across the three factions learn new abilities: heals and shields, stealth, ice and bog fields, breath attacks and calls for help. The melee line gets sturdier, heroes recover faster and hit harder, and the Hard computer player stops losing to walls of artillery.

General

  • Every melee unit has 20 % more health. The numbers for each unit are below.
  • Heroes recover faster: the Wraith comes back after 40 s (was 60 s), Homeground heals the hero 20 HP/s on its own half (was 10), and a retreating hero walks out again at 60 % health (was 70 %).
  • Every hero kit deals 25 % more base damage.
  • The Hard computer player answers a wall of artillery with longer-range units, varies its walls and picks the Assassin less often.

Effects

  • Arrow Rain falls as a volley over its whole circle; Ricochet flies from target to target.
  • Stealthed units shimmer in their faction's colour; invulnerable units glow gold.
  • Lifebloom's bubble grows and shrinks with the shield it really holds.
  • Hero option cards are shorter and easier to read.

Vanguard

Guard Unit

  • Health: 130→156

Halberdier Unit

  • Health: 110→132

Shieldbearer Unit

  • Health: 290→348

Juggernaut Unit

  • Health: 215→258

Battle Monk Unit

  • Health: 280→336

Herald Unit

  • New ability Call the Guard: When an enemy is near, calls 2 Guards to fight beside it for 20s

Blade Captain Unit

  • Health: 150→180
  • New ability Snowveil: Unseen until it attacks or is hit, then revealed for 3s; its first hit from hiding deals x1.5

Stone Sentinel Unit

  • Health: 430→516
  • New ability Ice Field: Its stomp deals 24 damage and a 1.3s stun to every enemy within 3.5, then leaves an ice field of radius 3.5 for 4s; enemies inside attack at 70%
  • Removed ability War Stomp

Storm Rider Unit

  • New ability Frost Breath: 30 damage to every enemy in a cone in front, slowing their attacks to 70% for 3s
  • Removed ability Chain Lightning

Grove

Orc Bruiser Unit

  • Health: 155→186

Barkguard Unit

  • Health: 260→312
  • New ability Barkskin: Shields the most wounded ally within 6 (below 60% HP) for 70, lasting 6s

Dire Wolf Unit

  • Health: 130→156

Treant Colossus Unit

  • Health: 290→348
  • New ability Spore Cloud: 30 damage to every enemy in a cone in front, slowing their attacks to 60% for 3s

Orc Warlord Unit

  • Health: 275→330
  • New ability Call the Pack: When an enemy is near, calls 2 Dire Wolves to fight beside it for 20s

Spitefang Unit

  • Health: 120→144

Ogre Chieftain Unit

  • Health: 230→276
  • New ability Quagmire: Its stomp deals 20 damage and a 0.6s stun to every enemy within 3.2, then leaves a quagmire of radius 3.5 for 4s; enemies inside attack at 70%
  • Removed ability War Stomp

Tusker Unit

  • Health: 265→318

Mire Wisp Unit

  • New ability Lifebloom: Heals the most wounded ally within 7 for 15 every 3s; it then regenerates 2 HP per second for 3s

Crag Bear Unit

  • Health: 360→432

Ember

Skeleton Runner Unit

  • Health: 135→162

Obsidian Guard Unit

  • Health: 260→312
  • New ability Ashen Shell: Below 50% HP it shields itself for 80, lasting 6s; at most once every 15s

Magma Brute Unit

  • Health: 240→288

Ash Stalker Unit

  • Health: 190→228
  • New ability Smoke Form: Unseen until it attacks or is hit, then revealed for 3s; its first hit from hiding deals x1.5

Infernal Unit

  • Health: 285→342
  • New ability Call the Hounds: When an enemy is near, calls 2 Hellhounds to fight beside it for 20s

Ash Weaver Unit

  • Health: 285→342

Magma Basilisk Unit

  • New ability Cauterize: Heals the most wounded ally within 7 for 45 every 3s; enemies within 2 of it burn for 3 per second over 3s

Heroes

Warden Hero kit

  • Damage: 31–37→38–46

Champion Hero kit

  • Damage: 38–46→47–57

Marksman Hero kit

  • Damage: 27–33→34–42

Volleyer Hero kit

  • Damage: 23–29→29–35

Battlemage Hero kit

  • Damage: 23–29→29–35

Mender Hero kit

  • Damage: 18–22→22–28

Assassin Hero kit

  • Damage: 30–36→37–45