0.38.6 Smarter paths, stronger charges
A pathing and pacing patch: units stop getting stuck behind their own castle, chases make sense on the ground, and the charging units hit harder. It is also the first release on all three desktop platforms.
General
- Units and heroes built behind the castle walk round it instead of stalling there.
- At a junction, units chase the enemy nearest on foot, not the one nearest across the map, so they no longer leave a close enemy on their road for one on the other road.
- A hero on Auto hunts on the road it chose and only turns home for a clearly bigger enemy army.
- The post-match screen counts the hero's kills and damage.
- macOS (Apple Silicon) is out, signed and notarized: Castle Lanes now runs on Windows, macOS and Linux.
- A smaller download: 376 unused files are gone.
Charge
- Charge is stronger: ×2.1 for the Dire Wolf and the Tusker, ×1.5 for the Skeleton Runner.
Heroes
Warden Hero kit
- Health: 600→680
Champion Hero kit
- Health: 600→680
Marksman Hero kit
- Health: 600→680
Volleyer Hero kit
- Health: 600→680
Battlemage Hero kit
- Health: 600→680
Mender Hero kit
- Health: 600→680