Three factions
Every faction covers every role, so counters stay in your own build menu. They differ in how they want to win.
Vanguard units
| Unit | Armor | Attack | Trained at |
JuggernautCleave |
Divine |
Normal, melee |
War Hall 205 |
ArcanistChain Lightning |
Unarmored |
Magic, ranged |
Arcane Spire 185 |
Sky HawkDive: stuns the rearmost foe |
Light |
Pierce, flying |
Aerie 165 |
ArcherSkyshot: bonus against fliers |
Light |
Pierce, ranged |
Range Tower 100 |
Grove units
| Unit | Armor | Attack | Trained at |
Ogre ChieftainRegenerates and slows |
Divine |
Normal, melee |
Ogre Camp 215 |
TuskerBash |
Normal |
Normal, melee |
Tusker Pen 195 |
SpitefangCritical Strike |
Light |
Normal, melee |
Spitefen 165 |
Thorn WaspStinging slow, hatches in pairs |
Light |
Normal, flying |
Wasp Nest 90 |
Ember units
| Unit | Armor | Attack | Trained at |
InfernalBurn |
Divine |
Chaos, melee |
Infernal Gate 225 |
Ash WeaverSlows what it hits |
Light |
Pierce, melee |
Weaver Nest 180 |
Ember CasterIgnite |
Unarmored |
Magic, ranged |
Flame Spire 115 |
Spark DrakeFire Breath |
Light |
Magic, flying |
Drake Roost 85 |
Four of each faction's units shown. In all: 52 units and 51 buildings. Every unit building has an upgrade, most upgraded units bring an aura or a spell, and veteran ranks and banners add more.