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Until now a unit dealt its damage at the very start of its swing, before the weapon had moved. From this update every unit hits at the moment its weapon connects or its shot is released, and the animations are timed to match. No unit's numbers changed.

The update changes how matches are played out, so older versions cannot join online matches. The launcher updates the game for you.

General

  • Every unit hits at its own damage point, partway through the swing, instead of on the first frame. A swing is cancelled if the target dies first, the unit switches targets or it is stunned.
  • Attack animations follow the unit's real attack speed: no more standing idle between swings, and no swing cut short under haste or attack-speed auras.
  • Slow ranged units hold their aim before they release.
  • Walking animations match the unit's ground speed, so feet no longer slide.
  • Lunging attacks (the Juggernaut, the hero's stab and others) no longer carry the unit away from its spot.

Animations

  • New strike animations for eight creatures, including the Spitefang, the Tusker and the Ash Weaver, and five repaired walk, idle and stunned animations.
  • Archers turn side-on while they shoot.
  • The Arbalester and the Hellbolt hold their crossbows in their bow hand.