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The armies fight in a better order: the melee front leads and the archers stay behind it. Five fast units learn to charge, slows change meaning, and the Ford, the battlefield itself, is painted anew.

General

  • Melee units get past their own archers. Ranged units hold behind the melee front of their wave, melee units commit to enemies earlier, and a pressed archer steps aside.
  • The castle is solid: units no longer walk through it and attack it from inside.
  • Slows slow the attack only. Every slow keeps its numbers; movement is no longer slowed. Roots, nets and stuns are unchanged.
  • A netted flier is on the ground: it stops, melee hits it, and roots land on it.
  • Area damage and fliers: chains, breath, bolts and storms still hit fliers; the Pyromancer's eruption, Thorn Burst, every Bog and siege splash on the ground do not.
  • Heroes on Auto stay on their road and push to the castle when the road is clear.

Vanguard

Blade Captain Unit

  • New ability Charge: rushes at an enemy within 12 at ×1.8 speed for 3s or until its first hit; every 20s

Grove

Tusker Unit

  • New ability Charge: rushes at an enemy within 12 at ×1.8 speed for 3s or until its first hit; every 20s

Dire Wolf Unit

  • New ability Charge: rushes at an enemy within 12 at ×1.8 speed for 3s or until its first hit; every 20s

Thorn Wasp Unit

  • Attack range: 6→8

Wasp Nest Building

  • Trains every: 57.5s→30s

Wisp Glade Building

  • Trains every: 50s→30s

Ember

Skeleton Runner Unit

  • New ability Charge: rushes at an enemy within 12 at ×1.8 speed for 3s or until its first hit; every 20s

Ash Stalker Unit

  • New ability Charge: rushes at an enemy within 12 at ×1.8 speed for 3s or until its first hit; every 20s

The Ford

  • New painted ground: a road with flagstones and ruts, paved crossings, forest floor and river banks.
  • Stone bridges with parapets and arches, three kinds of fences, a lit forest edge.
  • Mills, huts, a shrine, wells, carts, a ruined tower and soldiers' camps around the field.

Fixes

  • Spells over the river no longer vanish under the water.
  • The offline game browser shows one Sudden death box.
  • The Hero Hall's hint says what it does; the hero panel shows a line instead of empty bars before the hero exists.
  • The hero's bow faces the right way, and a walking hero stays on its spot.
  • The hero's card shows its attack and armour types; every card shows attacks per second.