0.38.3 The Ford and the melee line
The armies fight in a better order: the melee front leads and the archers stay behind it. Five fast units learn to charge, slows change meaning, and the Ford, the battlefield itself, is painted anew.
General
- Melee units get past their own archers. Ranged units hold behind the melee front of their wave, melee units commit to enemies earlier, and a pressed archer steps aside.
- The castle is solid: units no longer walk through it and attack it from inside.
- Slows slow the attack only. Every slow keeps its numbers; movement is no longer slowed. Roots, nets and stuns are unchanged.
- A netted flier is on the ground: it stops, melee hits it, and roots land on it.
- Area damage and fliers: chains, breath, bolts and storms still hit fliers; the Pyromancer's eruption, Thorn Burst, every Bog and siege splash on the ground do not.
- Heroes on Auto stay on their road and push to the castle when the road is clear.
Vanguard
Blade Captain Unit
- New ability Charge: rushes at an enemy within 12 at ×1.8 speed for 3s or until its first hit; every 20s
Grove
Tusker Unit
- New ability Charge: rushes at an enemy within 12 at ×1.8 speed for 3s or until its first hit; every 20s
Dire Wolf Unit
- New ability Charge: rushes at an enemy within 12 at ×1.8 speed for 3s or until its first hit; every 20s
Thorn Wasp Unit
- Attack range: 6→8
Wasp Nest Building
- Trains every: 57.5s→30s
Wisp Glade Building
- Trains every: 50s→30s
Ember
Skeleton Runner Unit
- New ability Charge: rushes at an enemy within 12 at ×1.8 speed for 3s or until its first hit; every 20s
Ash Stalker Unit
- New ability Charge: rushes at an enemy within 12 at ×1.8 speed for 3s or until its first hit; every 20s
The Ford
- New painted ground: a road with flagstones and ruts, paved crossings, forest floor and river banks.
- Stone bridges with parapets and arches, three kinds of fences, a lit forest edge.
- Mills, huts, a shrine, wells, carts, a ruined tower and soldiers' camps around the field.
Fixes
- Spells over the river no longer vanish under the water.
- The offline game browser shows one Sudden death box.
- The Hero Hall's hint says what it does; the hero panel shows a line instead of empty bars before the hero exists.
- The hero's bow faces the right way, and a walking hero stays on its spot.
- The hero's card shows its attack and armour types; every card shows attacks per second.