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Two big systems change at once. Every unit and hero now wears armour points on top of its armour type, and heroes are rebuilt: seven kits including the new Assassin, one profession option out of three, and clear retreat lines for every stance.

General

  • Armour value: every unit and hero has armour points. Each point takes 1 % off the damage of attacks, up to 50 points; spells ignore armour. You see the value on unit cards, in the unit database and in the damage table.
  • Unit auras no longer stack by kind: the strongest unit aura counts, and hero auras add on top.
  • Banner auras (Herald, Kobold Shaman, Hellhound) also give up to +20 armour.

Heroes

  • The Hero Hall costs 500 gold (was 250); its veteran rank 250 gold (was 125).
  • Seven kits: Warden, Champion, Assassin (new, with Vanish), Marksman, Volleyer, Battlemage and Mender.
  • A hero picks one profession option out of three (21 in all) instead of two race skills.
  • Auras give flat values.
  • Every stance has its own retreat line: Hold leaves the fight below 30 % health, Front below 10 %, Hunt below 20 %; all walk out again at 70 %. The Vanguard stance is now called Front.
  • The Hard computer player builds its hero from 21 presets.

Champion Hero kit

  • Sundering Blow: 40 damage and a 1.5s stun on the deadliest enemy→80 damage to the deadliest enemy, and 25 % of it to enemies within 2.5

Marksman Hero kit

  • Attack interval: 1.2s→0.9s

Volleyer Hero kit

  • Arrow Rain radius: 2.5→3.5
  • Arrow Rain now makes its targets bleed for 5 per second over 3s

Vanguard

Champion's Hall Building

  • Cost: 250 gold→500 gold

Stone Sentinel Unit

  • Aura: +15 % armour→+15 armour against attacks

Grove

Warchief's Lodge Building

  • Cost: 250 gold→500 gold

Goblin Hexer Unit

  • Mana: 80→50
  • Mana regeneration: 1.2/s→1/s
  • Bramble Chain cooldown: 7s→12s
  • Bramble Chain mana cost: 40→30
  • New ability Witch's Plague: 5 damage per second for 5s and its target attacks at 85 %; it spreads to 2, then 1 more enemy

Ember

Hellforge Building

  • Cost: 250 gold→500 gold

Pyromancer Unit

  • Eruption no longer hits fliers (netted fliers on the ground still take it)

Looks

  • New looks for the eagle, the Ember fire elemental, Frost Mend, Ice Barrier, Shadowmeld and Ash Cloud.
  • Each faction's stealthed units have their own shimmer.