0.41.0 Armour and the hero rework
Two big systems change at once. Every unit and hero now wears armour points on top of its armour type, and heroes are rebuilt: seven kits including the new Assassin, one profession option out of three, and clear retreat lines for every stance.
General
- Armour value: every unit and hero has armour points. Each point takes 1 % off the damage of attacks, up to 50 points; spells ignore armour. You see the value on unit cards, in the unit database and in the damage table.
- Unit auras no longer stack by kind: the strongest unit aura counts, and hero auras add on top.
- Banner auras (Herald, Kobold Shaman, Hellhound) also give up to +20 armour.
Heroes
- The Hero Hall costs 500 gold (was 250); its veteran rank 250 gold (was 125).
- Seven kits: Warden, Champion, Assassin (new, with Vanish), Marksman, Volleyer, Battlemage and Mender.
- A hero picks one profession option out of three (21 in all) instead of two race skills.
- Auras give flat values.
- Every stance has its own retreat line: Hold leaves the fight below 30 % health, Front below 10 %, Hunt below 20 %; all walk out again at 70 %. The Vanguard stance is now called Front.
- The Hard computer player builds its hero from 21 presets.
Champion Hero kit
- Sundering Blow: 40 damage and a 1.5s stun on the deadliest enemy→80 damage to the deadliest enemy, and 25 % of it to enemies within 2.5
Marksman Hero kit
- Attack interval: 1.2s→0.9s
Volleyer Hero kit
- Arrow Rain radius: 2.5→3.5
- Arrow Rain now makes its targets bleed for 5 per second over 3s
Vanguard
Champion's Hall Building
- Cost: 250 gold→500 gold
Stone Sentinel Unit
- Aura: +15 % armour→+15 armour against attacks
Grove
Warchief's Lodge Building
- Cost: 250 gold→500 gold
Goblin Hexer Unit
- Mana: 80→50
- Mana regeneration: 1.2/s→1/s
- Bramble Chain cooldown: 7s→12s
- Bramble Chain mana cost: 40→30
- New ability Witch's Plague: 5 damage per second for 5s and its target attacks at 85 %; it spreads to 2, then 1 more enemy
Ember
Hellforge Building
- Cost: 250 gold→500 gold
Pyromancer Unit
- Eruption no longer hits fliers (netted fliers on the ground still take it)
Looks
- New looks for the eagle, the Ember fire elemental, Frost Mend, Ice Barrier, Shadowmeld and Ash Cloud.
- Each faction's stealthed units have their own shimmer.