Vanguard hero
One per player, assembled at the Champion's Hall
Assembles the hero for good: the type, armour, aura and skills cannot be changed afterwards. Free; the hall trains it in 5 s.
- Hall
- Champion's Hall
- Hall cost
- 250 gold
- Trained in
- 5s
- Picks
- 6 kits · 3 armours · 4 auras · 2 of 12 skills
- Sent home
- back after 60s · 20 gold bounty
Kits
The hero's type and role: its base numbers, its passives and a role skill. Every kit has 680 HP and 100 mana.
| Kit | Attack | Role skill |
|---|---|---|
Armours
The armour sets the hero's armor type and adds one passive; never more health.
Plate
Heavy armorThorns: Melee attackers take 0 + 20% of their hit
Leathers
Light armorEvasion: 20% of attacks miss (spells still land)
Robes
Normal armorAttunement: Skills deal, heal and shield 30% more; mana regenerates 50% faster
Auras
Hero auras add up with each other and with the strongest other aura.
Valour +12% damageAllies within 8 gain +12% attack damage (auras of one kind do not stack)
Bulwark +12% armourAllies within 8 gain +12% armor (auras of one kind do not stack)
Swiftness +12% speedAllies within 8 gain +12% movement speed (auras of one kind do not stack)
Allies within 8 gain +12% attack speed (auras of one kind do not stack)
Hearth +10 HP/sIt and nearby allies regenerate 10 HP/s
12 skills
Pick 2. Every faction has the same twelve mechanics under its own names, looks and riders.
Blizzard 50 mana 10s cooldownThe ground under the enemy erupts after 0.4s, 60 damage to every enemy within 2.5 (fliers too), burning 0 dps; slows attacks to 70% for 3s
Frost Mend 20 mana 6s cooldownHeals the most wounded nearby ally for 60 every 6s
Ice Barrier 35 mana 12s cooldownShields the most wounded ally for 150
Chain Frost 40 mana 8s cooldown45 magic damage, jumps to 2 more enemies; slows attacks to 70% for 2s
Snowveil 30 mana 20s cooldownHides for 10s or until it attacks; the first hit from hiding deals x2
Freeze 30 mana 14s cooldownRoots the deadliest enemy in reach for 4s
Frost Nova 40 mana 14s cooldown30 damage and 1s stun to every enemy within 3 around itself; slows attacks to 70% for 2s
Frostbind 45 mana 14s cooldownEnemies in an area take +21% damage
Ice Field 35 mana 12s cooldown20 damage in an area, slowing attacks to 60%
Frost Breath 40 mana 10s cooldown50 damage in a cone, burning 0 dps; slows attacks to 70% for 3s
Call the Guard 50 mana 40s cooldownCalls 2 of its race's soldiers to its side for 20s
Challenge 30 mana 18s cooldownEvery enemy within 6 attacks it for 4s
Every hero
HomegroundRegenerates 10 HP per second on its own half of the map
- Champion's Hall
Assembles one hero for good. Never sold; demolish it only while its hero is away.
At 0 HP the hero is not killed: it turns into the Wraith, walks home 1.5× as fast, and comes back after 60s.