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Ember hero

One per player, assembled at the Hellforge

Assembles the hero for good: the type, armour, aura and skills cannot be changed afterwards. Free; the hall trains it in 5 s.

Hall
Hellforge
Hall cost
250 gold
Trained in
5s
Picks
6 kits · 3 armours · 4 auras · 2 of 12 skills
Sent home
back after 60s · 20 gold bounty

Kits

The hero's type and role: its base numbers, its passives and a role skill. Every kit has 680 HP and 100 mana.

Ember hero: kits
KitAttackRole skill
WardenMelee · Tank · Unyielding, Shield Wall Normal31–37 (28.3 dps)Melee, range 2.5 Shield Wall 40 manaA 100 shield on itself and every ally within 3
ChampionMelee · Damage · Cleave, Sundering Blow Normal38–46 (35 dps)Melee, range 2.5 Sundering Blow 30 mana40 damage and 1.5s stun on the deadliest enemy
MarksmanRanger · Single target · Critical Strike, Piercing Shot Pierce27–33 (25 dps)Ranged, range 9 Piercing Shot 30 manaThe bolt hits every enemy in a line in front for 160%
VolleyerRanger · Multi-shot · Volley, Arrow Rain Pierce23–29 (21.7 dps)Ranged, range 9 Arrow Rain 40 manaThe ground under the enemy erupts after 0.4s, 50 damage to every enemy within 2.5 (fliers too), burning 0 dps
BattlemageMage · Offensive · Splash Magic23–29 (21.7 dps)Ranged, range 8 Firestorm 50 manaThe ground under the enemy erupts after 0.4s, 75 damage to every enemy within 2.5 (fliers too), burning 6 dps
MenderMage · Healer · Mending Magic18–22 (16.7 dps)Ranged, range 8 Cauterize 35 manaHeals the most wounded nearby ally for 120 every 8s; enemies within 2 of the healed ally burn for 5 per second

Armours

The armour sets the hero's armor type and adds one passive; never more health.

  • Plate Heavy armor

    Thorns: Melee attackers take 0 + 20% of their hit

  • Leathers Light armor

    Evasion: 20% of attacks miss (spells still land)

  • Robes Normal armor

    Attunement: Skills deal, heal and shield 30% more; mana regenerates 50% faster

Auras

Hero auras add up with each other and with the strongest other aura.

  • Valour +12% damage

    Allies within 8 gain +12% attack damage (auras of one kind do not stack)

  • Bulwark +12% armour

    Allies within 8 gain +12% armor (auras of one kind do not stack)

  • Swiftness +12% speed

    Allies within 8 gain +12% movement speed (auras of one kind do not stack)

    Allies within 8 gain +12% attack speed (auras of one kind do not stack)

  • Hearth +10 HP/s

    It and nearby allies regenerate 10 HP/s

12 skills

Pick 2. Every faction has the same twelve mechanics under its own names, looks and riders.

  • Firestorm 50 mana 10s cooldown

    The ground under the enemy erupts after 0.4s, 60 damage to every enemy within 2.5 (fliers too), burning 5 dps

  • Cauterize 20 mana 6s cooldown

    Heals the most wounded nearby ally for 60 every 6s; enemies within 2 of the healed ally burn for 4 per second

  • Ashen Shell 35 mana 12s cooldown

    Shields the most wounded ally for 150

  • Hellfire Chain 40 mana 8s cooldown

    45 magic damage, jumps to 2 more enemies; burns for 4 per second over 3s

  • Smoke Form 30 mana 20s cooldown

    Hides for 10s or until it attacks; the first hit from hiding deals x2

  • Magma Shackles 30 mana 14s cooldown

    Roots the deadliest enemy in reach for 4s; burns for 4 per second over 4s

  • Flame Wave 40 mana 14s cooldown

    30 damage and 1s stun to every enemy within 3 around itself; burns for 4 per second over 3s

  • Smoke Hex 45 mana 14s cooldown

    Enemies in an area take +21% damage

  • Ash Cloud 35 mana 12s cooldown

    20 damage in an area, slowing attacks to 60%

  • Dragon's Breath 40 mana 10s cooldown

    50 damage in a cone, burning 6 dps

  • Call the Hounds 50 mana 40s cooldown

    Calls 2 of its race's soldiers to its side for 20s

  • Infernal Call 30 mana 18s cooldown

    Every enemy within 6 attacks it for 4s

Every hero

  • Homeground

    Regenerates 10 HP per second on its own half of the map

  • Hellforge

    Assembles one hero for good. Never sold; demolish it only while its hero is away.

At 0 HP the hero is not killed: it turns into the Wraith, walks home 1.5× as fast, and comes back after 60s.

The other heroes